iStoria
De Heroes Wiki
| IStoria | |
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iStoria es una manera de experimentar Héroes por medio de historias interactivas en el sitio web de Heroes de NBC. | |
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| Mencionado por primera vez/fecha: | 8 de Noviembre de 2008 |
iStoria es una parte de la experiencia Heroes Evoluciones de NBC.com que permite a los jugadores a interactuar literalmente y cambiar la historia.
Tabla de contenidos |
Heroes Evoluciones
Similar a un juego de rol, en el cual cada usuario decide comenzar una misión ya sea con Primatech o con Pinehearst. Cada semana, un nuevo capítulo se estrena para ambas compañías: Primatech y Pinehearst, y los jugadores pueden elegir si quieren ser agentes de una compañía o de la otra. Las misiones están basadas enteramente en texto y un botón que sirve para elegir una acción al final de cada escena. Ocasionalmente, puede haber segmentos de video para ver y otras tareas que pueden ser realizadas en el sitio de NBC. Si una persona elige la acción equivocada y muere o es capturado, la persona es regresada al comienzo de la historia y puede empezar de nuevo. No se necesita ningún tipo de registro para participar.
Amigo o Enemigo
El primer volumen de iStoria se llamó "Amigo o Enemigo" y fue estrenado durante la primera mitad de la Tercera Temporada de Héroes. En este volumen, cada usuario pudo participar como contratado para una misión tanto de Servicios Ejecutivos Primatech o Grupo Investigaciones Pinehearst el cual se relacionaba con detener las operaciones del Escuadrón Matar. A excepción de la semana final, los nuevos capítulos de Operación Splinter (contrato de Primatech) y Operación Mala Sangre (contrato de Pinehearst) fueron estrenados. El volumen culminó con los contratados de Pinehearst y Primatech trabajando juntos en el capítulo final para detener al Escuadrón Matar de hacer explotar a una presa y matar a los habitantes de una ciudad cercana, junto con una inocente adolescente llamada Anna.
Privado
El segundo volumen de iStoria estuvo relacionado con Rachel Mills. Fue anunciado el 24 de Diciembre de 2008, en el sitio web de iStoria de Héroes, de la siguiente manera:
| Rachel Mills sobrevivió a peligrosos viajes como Marine femenina en Iraq y Afghanistan teniendo agallas, pensamiento rápido, y piel fuerte. Pero ahora, cerca del final de su enlistamiento, ella se encuentra en medio de una situación muy diferente a cualquier otra que ha vivido: una guerra secreta en el límite entre Iraq e Iran. Muy pronto, un nuevo y misterioso oponente pone las vidas de Rachel y sus amigos en la cuerda floja. Ella se ve forzada a tomar una desición que podría hacer temblar al mundo entero. |
Se estrenó el 14 de Enero de 2009, durante el tiempo que hubo entre el final del Volumen Tres y el comienzo del Volumen Cuatro de la Tercera Temporada. En este volumen, cada usuario jugó el papel de Rachel Mills en un recuerdo de sus experiencias durante su último viaje a Iraq. El siguiente sumario es del último capítulo del volumen.
Último Capítulo
Para ver sumarios de otros capítulo de Privado, vea Sumarios de capítulos de Privado.
| Este artículo debe ser traducido al español. |
Pausing her story of what happened during her last tour of Iraq, Rachel Mills notes that what she is going to say now is not what the official account says. The interviewer responds that they expect the truth, and Rachel says that is what she is telling. He replies that warnings should not be necessary, then, and Rachel says that he should remember he said that.
In Rachel's recollection, Rachel gets to know more about the Special Forces lieutenant. She learns his name is Sam, that he was born in Syria and grew up in Cleveland. His parents were originally from Iran, and he claimed that he was still in high school when he decided his options were either to spend his life getting shaken down at airport checkpoints or to enlist. Sam complains about spending so much time wandering the wildernesses of the Middle East, looking for bad guys, but Rachel can tell he loves his job even if it might kill him.
The contents of the compound Sam and his men are to destroy seem to scare them more than the Iranian army base in the distance. Rachel learns that they had never gotten too close to the facility, though they had stopped a truck once. Sam warns Rachel that he has never seen Iranian forces on this side of town, but expects them to come quickly when their charges go off. Rachel replies that they will be ready to run, and Jim nods in agreement. The squad had decided he was CIA, but Rachel still isn't so sure.
Rachel and Jim watch from a rocky hill as the Special Forces squad sneaks down to the compound. The main building dominates the facility, one set of doors on the front and two sentries sit on rocks nearby. Rachel tells him that they are going to talk when the mission is over, and Jim says that sounds hot. Rachel replies that it will only be hot if he doesn't give her some answers, and they spot a man in a lab coat leaving the building out of a camouflaged door, around the corner from the front entrance. Rachel wonders aloud why a hidden door, and the squad takes out the sentries and reaches the front entrance. Sam's squad doesn't appear to see the hidden door and Rachel says to stop them. However, Jim says it's too late. Sam grabs the handle of the front entrance and then he and the squad disappear in a white flash and chest-rattling boom.
Rachel and Jim immediately take off running, though in different directions. Jim catches up with Rachel near the edge of where the dirt had been blackened by the explosion, and tells Rachel that they are dead. He tells Rachel they need to run, but she just tells him to get away from her. Rachel looks down a Sam's body and Jim grabs Rachel's arm. Rachel responds by tackling Jim to the ground, and planting a knee in his chest.
Rachel then tells Jim either that the mission is incomplete, to shut up, or that someone's going to pay, but in all cases Rachel continues that she is finishing the mission. She instructs Jim to go back to the camp, find a radio, recall codes, something. Jim says that is crazy, and just then the secret door around the corner slams. Rachel spots the guy in the lab coat and runs after him. She finds that the door is just an outline in the building's metal siding, so she pulls it open and steps through it into a small, dark room.
Once inside, Rachel notes the room's rotting odor, that there are rubber seals around the doors, and gas masks lining the floors. She spots the man in the lab coat trying to use the inside door, and takes his pistol from him. The man, who looks possibly Indian to Rachel, screams as something pops in his arm. Rachel must then choose to either take him hostage or knock him out.
In order to work faster, Rachel needs to choose to go it alone, knocking the man out, and taking and putting on his coat and mask. She heads through the inside door, and it is still dark, like the power is out. Even though she is wearing a mask, Rachel smells an overpowering odor of rot and chemicals. She finds a giant metal cylinder with hazard and no-smoking warnings painted on it, and she see pipes running out of it into the walls. Ahead, Rachel sees a glass door into what looks to her like a hospital ward, except that it is built from warped plywood and concrete. Inside the ward, she spies metal instruments glittering in pans of liquid but no patients from where she is standing. Opposite the metal cylinder, Rachel sees a staircase going down into an even deeper blackness and notes to herself that it has an even stronger smell. The feeling Rachel has reminds her of one of her nightmares, where she found herself on a giant roller coaster with no safety bars. Rachel must choose whether to explore the ward or downstairs area next.
To gain some assistance, Rachel needs to choose to explore the ward area. Once inside, she notices the smell seems to be chemical in nature, like antifreeze but with a burnt after-scent. Rachel finds a girl she guesses is around her own age laying in a tangle of wires and tubes on a table on the far side of the room, but she cannot tell her nationality. Rachel sees that the girl's "table" is a tray, half-full of a blue-ish chemical that is being pumped in through a tube like a garden hose, with her arms and legs swollen and bulging, as if full of liquid. She notes the girl has IVs in both arms; and although she seems unconscious, her eyes are half-open. Rachel decides to stop what's being done to the girl and must choose to either pull out the IVs or the hoses.
In order to save the girl, Rachel must pull out the IVs, and she suddenly awakens. Rachel notices the girl looking at her and tells her to lie still, that she will be fine. The girl ignores Rachel and tries to get up, but finds she is restrained by metal bands around her limbs, which pin her to the table. The girl then makes a deep-sounded groan and breaks the straps. Moving faster than Rachel thought possible, the girl makes her way onto the floor snapping her limbs like whips. Rachel backs up, asking the girl what happened to her, but doesn't get an answer. One snap of the girl's limbs then sends Rachel into a table, sending chemicals flying and surgical tools spraying around her.
After collapsing to the ground, Rachel sits up and hears a screeching coming from the man that Rachel had found, who is now hiding behind a table. Rachel notes that she really wants to wake up now and hears a rumbling noise outside that sounds like trucks driving around the building.
Running out of time, Rachel realizes she must make another decision. The player is given the following choice:
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Vote for the plan you want to follow...
Select the plan you want to follow. Vote carefully: your choice affects what happens in the next chapter. Discuss your choice at the 9th Wonders "Friend or Foe" forum. Poll ends and story continues on Tuesday, 2/3/09. |
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Amigo o Enemigo (Operación Mala Sangre, Operación Splinter) • Privado (sumarios de capítulos) | |||||
| Related iStory Portals: Characters • Locations | |||||

